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Recent content by Cirno

  1. Cirno

    The Top Ten Videos of Each Character

    I am tempted to post Metaknight Da Bess You Ever Had. But Here's more of Kyon's bomb-omb loving peach. http://www.youtube.com/watch?v=jR31dxDB2DI&feature=related The second kill. When you see it...
  2. Cirno

    The Top Ten Videos of Each Character

    It was kinda funny, until it became the Official Metaknight Discussion 2 thread. It's like some one making a racist joke and then suddenly arguing whether or not the content of the joke really happens.
  3. Cirno

    Whats with people and Honor

    I don't think it's as much about honor as it is about making the game fun to play for each individual. Although for some of us those go hand in hand.
  4. Cirno

    Planking Info (G&W Added)

    No matter what character, technique, limitation or stage I hear or see planking on . . . I can't help but see it as stalling. What factors exactly prevent this from being categorized as a stalling technique?
  5. Cirno

    General ICs Q&A Thread

    ): I thought my part was asking the question. Was in a bit of a hurry and didn't feel like digging. Nevermind though, I found it. Thanks I guess?
  6. Cirno

    General ICs Q&A Thread

    I see alot of excellent players that seem to start off desynched. The fastest desynch I'm aware of is the blonde roll. Is there really a way to start off desynched? Or is what I'm seeing just a faster desynch I need to learn? If the latter which is it?
  7. Cirno

    Planking Info (G&W Added)

    Even if it is, M2K, I wouldn't just take him for his word. Always test it out yourself. In my own experience, it depends on the timing. Going in and coming out MK can be hit, and for all the effort and predictability it brings doing it on the edge, MK would be better off just jumping away...
  8. Cirno

    Planking Info (G&W Added)

    I'd like to see some play testing if possible. Like friendly matches or something. I have a hard time seeing anyone's planking as unbeatable, simply because you have to grab the ledge to gain invincibility frames. If you're constantly repeating any type of process you're going to get caught...
  9. Cirno

    The Future of Competitive Play

    This is why I said imo Melee is the only game that had a competitively functioning combo system. Even 3rd Strike's system was bs. But the ability to parry made it bearable. Melee DI gave those who were getting comboed a little control over what was happening. Ask any Roy main, as without DI he'd...
  10. Cirno

    The Future of Competitive Play

    Lawng post is laaaaaaaaaaaaaaaaawng. Almost every character section has a thread dedicated solely to guaranteed combos. Not that combos are the heart of a fighting game anyway. Melee is the only game I know that got the combo system right, but I've personally come to adore the string system...
  11. Cirno

    The Top Ten Videos of Each Character

    AZ doesn't get nearly as much recognition as he deserves. Interview this guy next please. BTW both players were great. And the entire set was incredible. Thanks for the link d00d~ That match gets my vote too. I need to take a trip to the Ness boards. He lost the set but gets...
  12. Cirno

    The Future of Competitive Play

    CRASHiC and Red Ryu need to stop posting so sexily. I wouldn't want to report them for appropriate content. ;D
  13. Cirno

    Advice. New findings on the mental aspects of Brawl.

    Just a few more tips on mindset altering and mood setting pre-game. Though I personally don't agree with having an angry thought pattern to inspire your mood, (since I find that's the easiest way to fall into traps, under/over analyze options and jump into the ****) I suppose it can help...
  14. Cirno

    Priority still works the same

    I'm guessing Luigi's range is alot larger than we realize, even possibly containing a disjoint. Ahhh...so the 8 percent portion is still theory. KK. MK, Lucario, and Falco FTW.
  15. Cirno

    Priority still works the same

    I wonder about that. According to that ground moves with colliding hitboxes within 8% clink. If one hitbox has more than 8% on the other, the powerful one will override. http://www.youtube.com/watch?v=_PYHLL94u3U At 1:23, Snake's 100% +[damage] edge attack(9% +) clanks with G&W's fresh...
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