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Recent content by Pan!c

  1. Pan!c

    Need help beating a level 9 Marth with Lucario

    You can't. They're unbeatable.
  2. Pan!c

    Wolf bair off wallhop on the ledge

    Looks promising, but getting it consistently may be difficult. Nice one.
  3. Pan!c

    Official Marth Stage Discussion #12 Pokemon Stadium 1

    Recovering is hard...
  4. Pan!c

    Characters that are straight forward

    . . . 10foolishness
  5. Pan!c

    Hold on a second!

    It copies the move... All of the move. Why wouldn't it give Kirby super armor?
  6. Pan!c

    Kirby vs Olimar

    Get him off the stage, and edge hog. Olimar has a hard time recovering if he's below or even with the level of the stage.
  7. Pan!c

    Smash Bros: Betting Game Contest!

    50 pts on Mario in Melee, 9 Ko's.
  8. Pan!c

    Match-Up Discussion #32! Squirtle, Ivysaur, Zard

    Charizard's attacks all have a lot of ending lag. Play it safe and punish when necessary. Don't underestimate Ivysaur, it has a plethora of amazing moves. Again, play it safe until it gets near the edge. Spam aerials after it's in air so that it has to air dodge to not die. Once it gets low...
  9. Pan!c

    Spiking & Marth Combos

    The simple answer is that it takes practice. That's it. Close thread.
  10. Pan!c

    The Official "ZOMG Luigi's Tier Position" Thread

    Bowser is higher? No way.
  11. Pan!c

    Down B Hand Slap and its uses

    How and when do you use Down Special? When do you think it should be used instead of other attacks? Discuss!
  12. Pan!c

    Meta Knight's Revenge: The Official Match-Up Thread *Wario* -> GO

    Here's a question that has been debated back and forth... Is DK a MK counter? Answering with a Yes or a No is not what I'm looking for, I want to know what you, the MK mains think. A lot of DK players get cocky about the MU because everyone says "DK is the best counter for MK," but a lot of...
  13. Pan!c

    Dair to Firebird

    Nice find, Bees. Thanks.
  14. Pan!c

    Standard Combo: Three Hit > Flurry?

    Falco's "Flurry" is incredible, because it deals a decent amount of damage, trapping the opponent in the combo for a while (determined by their DI), and then he can follow up with a Fsmash or a Shine to the face. Other characters have this too. Many 3-hit A combos have two "jabs" and then a...
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