The_Altrox
Smash Lord
When I use Bowser, I like Castle siege. The terrain is uneven for my advantage in part one. The statues on part two make for nice projectile blockades.
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They like the water for spiking on the Ship and the multiple ledges for recovering on the 'fair.ganon is good at pirate ship and norfair? waaaaat?
I got that info direct from the Sonic boards. If I recall correctly, it was due to Sonic's easier time KOing, seeing as KOing is one of his bigger problems overall.this has probably been discussed already, but could someone enlighten me as to the reasons i should counterpick corneria when i play sonic?
If it's good for all three... wouldn't it be good for PT himself? Should I replace Corneria, Castle Siege, or Halberd with it?You can put down Norfair for all of PT's pokemon as a best stage.
1. its actually great for spindashing on the left side, because you can cancel the SD into a up tilt that slides rediculously far.this has probably been discussed already, but could someone enlighten me as to the reasons i should counterpick corneria when i play sonic? the level is pretty small, not particularly good for spindashing/approaching because of the odd shape, the offstage area is not very large (hard to gimp), the ceiling is low, which doesn't really help sonic because he cannot easily kill upwards (besides u-throw to uair, which is predictable if your opponent has ever played a decent sonic before), and the hazards (planes) shooting rarely are of help. i want to hear why it's good for sonic though, because it might just be me hating that level.
I'd put it over Halberd tbhIf it's good for all three... wouldn't it be good for PT himself? Should I replace Corneria, Castle Siege, or Halberd with it?
if this in reference to me, ill give you my line of reasoning...I'd put it over Halberd tbh
and i'm pretty sure pit's only infinites involve locks
That's why I don't like playing on it...all of these guys, plus Gaymenwatch (I think he can wall gay infinite me with d-tilt for awhile) and Olimar, who are quite good on it too. You do make a good point with killing with throws, I completely forgot about it! And yes, gimping is usually not my choice for killing, kind of depends on which character I'm playing against. Seems like I should give this stage another chance though...btw, never EVER use it as a counter pick against anyone that has a fingay or wall gay
D3 will infinite you
ike will spam aether on the fin AND infinite you on the wall
MK will spam shuttle loop on the fin
pit may be able to inifinte you on teh wall with f-throw (this one im unsure about)
Fox can infinite you with shine
and so on...
Kirby mains were all "Oh dear me. My character has no bad stages."give me a worst for kirby
There's only one walk off level, unless you're counting the transitions, but those are kinda short.Castle Siege definitely needs to be added as one of DeDeDe's best stages. Walk off edges during transformations and on the second level make this one of his strongest counter picks.
Same question, would you place FD above Smashville, or even Frigate Orpheon?Jigglypuff, put Final on the list. For a few characters its better than Smashville.
IIRC, the Pikachu boards said they liked it for KOing easier, and how their jolts slink across the odd terrain.How is pikachu good on Corneria?
OMG U R INVISABUL!!!1Bumpity Bump
Just because it's sometimes banned by ignorant TOs (ZOMG if you're ******** and approach DDD from the left while on the slope you can get KO'd for it! So unfair! ) doesn't mean it should be put off the list if it's a better CP than a more unanimously accepted stage.Also, Jumpman is right, Brinstar is one of ROB's worst, and since Green Greens and Distant Planet are rarely legal in tourney I think you should replace one of those.
I don't play Kirby at all, since I play MK virtually exclusively, but I'd bet $100 that Kirby is bad on Yoshi's Island (Melee), just like MK.Kirby mains were all "Oh dear me. My character has no bad stages."
I'll ask again.
UPDATED with Luigi's Mansion and Pirate Ship
I guess MD/VA and PA/NJ/NY are full of ignorant TOs then.Just because it's sometimes banned by ignorant TOs (ZOMG if you're ******** and approach DDD from the left while on the slope you can get KO'd for it! So unfair! ) doesn't mean it should be put off the list if it's a better CP than a more unanimously accepted stage.
Yep. Good guess. Just because those areas are excellent at smash doesn't mean their TOs make good decisions on stage legality. Maybe the TOs aren't ignorant and it's just that they're fed up with ignorant players johning to them when they lose.I guess MD/VA and PA/NJ/NY are full of ignorant TOs then.
It was Overswarm's guide actually.I just found this thread, good stuff. But...
Who told you Lylat Cruise is one of ROB's best stages? Certainly not the ROB boards. You should replace that with Jungle Japes, which is ROB's CP of choice vs Snake and DDD and some other less important characters.
No problem changing if the entire board agrees. I'm aim for accuracy, especially when people add reasons to their corrections. I appreciate it.But it's your thread, it's up to you. I'm just letting you know what the ROB boards think.
*COUGH COUGH*Luigis mansion for Diddy for best
OS says that Lylat is ROB's best starter, which may be true, but ROB really takes advantages of some CPs better than that.It was Overswarm's guide actually.
And, not that I have intense ROB knowledge, but would JJ be terrible for it?
The river kinda removes his huge recovery advantage, and the high ceiling would affect his KO ability even more so, no? I could see how it would work in certain matchups - but overall, and generally against the cast, would CPing JJ work?
No problem changing if the entire board agrees. I'm aim for accuracy, especially when people add reasons to their corrections. I appreciate it.