No it's not. I challenge you to not use dodge moves vs. Sonic. Always attack into him on the ground, and never spot dodge. If you play correctly and smart, you will find yourself not getting hit by fsmash, or Bair. Uair can still kill you, but you can dodge Bair on reaction.
For all of you posting your own tier lists, while I respect your opinions, please don't. It completely deteriorates the topic.
This thread is different from the other threads in a small, but significant way. Instead of talking about those tier lists, it talks about what v4 is going to look like. This thread was also a decent form of debate until I went on hiatus this week, and it kinda deteriorated. I apologize.
Seibrik, I'm VERY interested in D3's metagame right now. But thanks for backing me up on the vs Falco MU. It's frustrating trying to explain to people that Falco really hurts D3 in a mean way. I'm curious to see what D3's Dair camping is really like.
I'm staying at Alex Strife's place with Ally and Ninjalink right now. Basically, after playing them last night, my opinion is reinfoced. Ninjalink showed me stuff I didn't even know about DIDDY AND ICE CLIMBERS that make them yet better than I originally thought (his chaingrabs are sick btw) and Ally, while still ****, showed me more reasons why Snake is limited.
Before anyone starts saying, "Pierce, you're mad biased," I'm just going to point out that I try to think as objectively as possible, but like all people, yes, I am subject to bias. It's okay though, because I argue with facts and examples, and will listen to you if you have something intelligent to say.
Zelda players are stupidly blind. There is NO WAY you have a 6-4 with Marth, and a lot of those MUs are worse than you think. I've been rethinking Zelda a little. Safe Fsmash, shield stab usmash, and decent dtilt poke are all decent tools. However, she FAILS to camping super hard. She can't camp anyone. Seriously, tell a GOOD player to camp Zelda, and try to "force them to approach" with Din's Fire. LOLOLOLOLOL. Just watch Zelda do that little arm motion and powershield it on release. It cannot force any types of approaches in singles on any character.
At any rate, I'd say Zelda compliments Sheik very well. Ninjalink's Zelda is a beast btw. And no, he did not beat my Marth with it.
I'm aware Squirtle is attached to Pokemon Trainer and has fatigue. You'll note that I did not put a Squirtle Icon in the A-Tier section.
ZSS also has no solid approaches, and fails against camping, though her tools are still good. I'm very aware of her masterful airgame.
Let me clear up what I meant about Sonic. First of all DJ, please don't try and discredit what I say WHILE MISQUOTING ME. I said Sonic's homing attack can help him get out of juggles, not help him get out of combos. Now, Sonic's homing attack freezes you in place which is WHY it helps you. If you are falling, and someone is trying to hit you back up, they are going to be reading your anticipated falling trajectory and path. By freezing in one place, you can cause your opponent to whiff. Especially if the character is named Marth, and has a particularly laggy Uair if not auto-canceled, and probably has the greatest tools besides GnW to juggle sonic. Furthermore, the attack can be charged, to increase Sonic's height, adding to the chance of whiff, and modifying the release time slightly. In no way did I mean to imply Sonic should always use homing attack when falling, I merely noted it as a tool.
Ike is pretty bad. People really haven't spent any time developing a metagame vs. Ike. Fair on reaction is pretty easy, but no one does it because Ike just isn't important. Mastering that one thing makes the MU much easier. Jab is a good tool, and so is Bair, but Ike needs more. Ike is all about ****** noobs who roll.
I'll talk about the other characters in a bit, including ZSS.