Lycan_Rawr
Smash Cadet
I dun like Reliability as a topic of discussion. Too many variables + what the hell do you mean?
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You have the right idea. I think I'm gonna make a thread dedicated to how reliable certain moves are against certain characters. This section is too broad to not have it's own thread.I see what you mean, but I guess everyone interprets reliability differently >_> I interpreted it as how well a move does its job and how safe it keeps you while damaging your opponent. For example, how reliable bair is at killing (that's pretty much it's job) and how easy it will be to pull that off.
You're referring to the reliability of tactics which is entirely different (though I have to say, I like that idea better).
yea, manhunter was the closest to what the reliability discussion was to be about.Yay! Rerun of playstyle, only covering one half of it. But this is definitely important. Though I do like the reliability stuff.
None taken Wolfy, I to know this, and this is more for those new to playing lucario.I hope this doesn't come off as rude, and I have no ill-intent, but we know this stuff already. We've been trying our best to evolve Luc's game, but in reality it's been stale for months. This thread is dying because no matter how we've been trying, we haven't been to find any new strategies, tactics, techniques, or pretty much anything.
At least that's why I've stopped posting...
Those only work if your opponent is standing still. If he's attacking or shielding/dodging it does nothing.What about grounded footstool jumps to D-air. They seem effective. At least for me. It makes D-air more safe to hit with.
Against good players, Usmash sucks even more than DT (I tried many instances to use it, and good players will punish it horribly, like if you try to hit them on an above platform).Pretty much agree with the above on f-tilt and d-tilt myself.
Question: How do others use u-smash. I realize yes, it has lots of lag/startup time, but that hitbox is nuts. Anyone willing to discuss applications of u-smash's spiral hitbox (aka the invisible part around lucario)?
If so, to start off, that thing clashes with so many moves... it's rather shocking to an opponent when they go to f-smash and it gets canceled out by the U-smash you did a few seconds ago, especially if the upward burst has faded already. Anyone else get some use out of it like that? I also find it tends to go through a large number of d-airs, which tends to be useful if you get the timing down.
Sounds like a Plan.Wow, this thread is collecting hypertext dust on it.
I has an idea: Next discussion (or even what to make this thread into): Discussion on how to deal with the most annoying/gay/broken moves in the game. How does that sound?
Yeah, it's all about how to deal with the super moves, so I guess snake's utilt/tilts could be the first move.Can we also include how to DI some common kill moves that aren't so obvious like Snake's U-tilt.