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Recent content by Covarr

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    Brawl Custom Music Hub: Archiving all the music in one place!

    (assuming you're doing this from Windows) Stick it in a public folder, right click on the file, go to "Dropbox", and click "Copy Public Link". I should warn you, you may run into problems if you upload something too popular. Dropbox has a 10GB daily transfer limit for public links on free...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    Thank you, TUK! I went ahead and uploaded the logo separately on the offchance this ever gets uploaded to youtube and nobody wants to download the whole zip from before. I don't really understand what the big deal is about YouTube, but darn I do enjoy being prepared. Who knows, one day the...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    I saw that Rhythm Tengoku (GBA, Japan-exclusive precursor to Rhythm Heaven) wasn't on here, and I happened to have the OST (decent quality, unlike a GBA gamerip), so I put 2 and 2 together to make this. There's also a logo in there. I won't be uploading these to BCM unless someone wants to help...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    CD-DA is the actual disc audio tracks. CDA is a filesystem representation of that same thing; it's just what the OS actually displays if you try to look at your music CD in a file browser. In actuality, CDA files do not actually exist on the disc, the OS is just showing you them based on the...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    Are you referring to Sonic 3D Blast or Sonic R? In Sonic 3D Blast, it's definitely CD-DA; I remember I often listened to this game with the original disc in my walkman some years ago. I can't speak for Sonic R, since my PC copy was a misprint with no music whatsoever, but I assume it also uses...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    Umm, what? MP3 is not redbook. Red Book Audio means that the music is coming from CD audio tracks. Typically, the first track will have the game, and the rest will have the music.
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    Brawl Custom Music Hub: Archiving all the music in one place!

    I don't see why anyone wouldn't be, as long as they're labeled as such. More options are always better.
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    Brawl Custom Music Hub: Archiving all the music in one place!

    I'm not sure what you're asking. Are you saying that there's no point in using the entire song, for songs longer than two minutes? I don't really do tournaments, but my friends and I usually play 5 minutes, 15 stock, so having the entire song without bits unnecessarily cut is quite nice. Or...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    I went ahead and converted/uploaded Faceball 2000, because I realized that if I didn't, nobody ever would. Heck, I doubt anyone even remembers the game :P Here's a logo on the off chance someone wants a logo. Cleaning this mess up took longer than converting the songs!
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    Brawl Custom Music Hub: Archiving all the music in one place!

    This song is labeled incorrectly. It is originally from Yoshi's Story, not Yoshi's Island.
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    Brawl Custom Music Hub: Archiving all the music in one place!

    Except we don't necessarily want to do this. Sometimes, a song will need replaced because there's been a better source released (such as proper Mario Kart 7 rips), and the original uploader may not be around to update them himself, or care.
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    Brawl Custom Music Hub: Archiving all the music in one place!

    As bizarrely amusing as the concept may seem, it could definitely have its uses. For example, if you wanna play Ai no Uta and Bramble Blast in Port Town Aero Dive. :P
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    Brawl Custom Music Hub: Archiving all the music in one place!

    The rsdk format seems to have been used on all platforms for storing everything but the game's executable itself (so far has proven to be true on iOS, XBLA, and PSN, and will probably be the same on the Steam release). Probably a side-effect of Taxman using the same "Retro Engine" to develop all...
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    Brawl Custom Music Hub: Archiving all the music in one place!

    You didn't because it wasn't in any known game music format. Actually, it was in OGG Vorbis, which was packed in a never-before-seen .rsdk archive, and the loop points were stored separately in the game's level scripts. I and some other guys were halfway through reverse engineering it when...
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